Our two-week PTR testing period for the 2.7.0 update begins February 25 and we’re asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you’ll make the most of the Follower system revamp, leaderboard changes, and Legendary item changes; Patch 2.7.0 will be arriving soon.
TABLE OF CONTENTS
- PTR Focus Details
- Patch Notes
- Bug Fixes
- How to Participate in PTR
- PTR Character Copy
Please note that this is a preview for PTR content, which is subject to change.
PTR FOCUS & DETAILS
We’ll be conducting the Patch 2.7.0 PTR, and phasing in content updates over the course of two weeks, starting Thursday, February 25. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
- There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi’em, who will exchange Blood Shards for class-specific bags full of Legendary items that we’d love for you to test!
- Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we’d love for you to focus testing and feedback on the set changes to the Wizard’s Firebird’s Finery set, the Necromancer’s Bones of Rathma set, and the balance updates to the Demon Hunter’s Gears of Dreadlands set and Witch Doctor’s Gazing Demise.
- New Features Testing: We’re looking to gather feedback on the solo player content with the Follower system revamp, and the Greater Rift solo leaderboard updates.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
PTR TESTING TIPS
As with our previous PTRs, this testing period is short, so it’s best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
- Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
- For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
- Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
- Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
- When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.0.
TABLE OF CONTENTS:
Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated.
Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We’re introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:
- Broken Crown
- Homing Pads
- Spaulders of Zakara
- Custerian Wristguards
- Nemesis Bracers
- Gladiator Gauntlets
- Gloves of Worship
- Dovu Energy Trap
- Rakoff’s Glass of Life
- Avarice Band
- Krede’s Flame
- The Flavor of Time
- Sage’s Journey (3-piece set bonus)
- Cain’s Destiny (3-piece set bonus)
Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:
- Crippling Shot
- Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
- Powered Shot
- Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel’s Dexterity.
- Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
- Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel’s Dexterity.
- Multishot Passive
- Passive: The Scoundrel’s special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel’s Dexterity.
- *Skill Rework – Vanish
- When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel’s Dexterity and prevents your death.
- *New Skill – Night’s Veil
- The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
- *New Skill – Piercing Shot
- Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
- *Removed Skills – Dirty Fighting and Poison Bolts
- Heal and Loyalty
- These skills now scale based on the Templar’s Strength.
- Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar’s Strength.
- Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar’s Strength.
- Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar’s strength when you are hit.
- Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar’s Strength.
- *Skill Rework – Guardian
- When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar’s Strength, and shielding you from all damage for 5 seconds.
- Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress’s Intelligence. Affected enemies will also take 10% increased damage.
- Focused Mind
- A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress’s Intelligence.
- *Skill Rework (Renamed from Powered Armor) – Powered Shield
- Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress’s Intelligence.
- *New Skill – Temporal Pulse
- The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress’s Intelligence.
- *New Skill – Amplification
- Increases your highest static elemental bonus by 5% to 10% based on the Enchantress’s Intelligence.
- *New Skill – Prophetic Harmony
- Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress’s Intelligence.
- *New Skill – Fate’s Lapse
- When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress’s Intelligence.
- *Removed Skills – Forceful Push, Mass Control, Disorient, and Missile Ward
Developer’s Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.
Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.
- Class Sets
- No Class Set
- Overall (default filter)
Developer’s Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.
Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.
- Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
- Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
- Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000%.
- Defiler Cuisses: Bone Spirit’s damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact.
- New item* Bonds of C’Lena: Army of the Dead and Bone Spirit deal 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy.
Developer’s Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.
- Firebird’s Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die.
- Firebird’s Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times.
- Firebird’s Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks.
Developer’s Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell.
- Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands
Developer’s Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.
- Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.
Developer’s Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.
- Blackthorn’s Jousting Mail: Replaced one primary property with a random elemental damage affix.
Class Set Dungeon Update
- To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to “Revive 100 Corpses” from the current “Raise 100 Skeletal Mages”.